![]() I'm working on implementing a 3D (possibly 4D.) Segmented BIN Array in the fassion. This is most likely going to come after I finish up the new Wave function. Wall Smoothing I'm working on implementing a better Wall Smoothing function. My first feat is moving all the Wave detection functions from the robot and puting them in their own class. Waves I'm working on implementing a better Wave detection script. Waveserver Ai With capacity up to 2.4 Tb/s in a single rack unit, combined with a simple-to-deploy operational model, Waveserver Ai delivers the programmability, scalability, and simplicity needed for global interconnect applications. I'm thinking every 200 ticks will be enough. Voidious's BasicSurfer What I'm Working On Bin Smoothing I'm working on implementing a Bin Smoothing function that runs every x ticks to reduce or hinder small spikes. Work on fixing and perfecting the movement It will be in GITS when a good stable version comes out GravityWave is basically a mix of WaveSurfing and Anti-Gravity. I'm testing and working out the bugs for saving the Segmented Array between matches.Īdditional Information Where did you get the name? What does it save between rounds and matches? How does it select a target to attack/avoid in melee? How does the melee strategy differ from One-on-one strategy? The BasicSurfer detection algorithm with a hacked together 2D Segmented BIN ![]() I'm planning on making this a 3D array to store the enemy's gun power depending on the distance (or ). In Version alpha2, it uses a hacked together 2D segmentation array based on Distance from the enemy (in 13 increments) (meaning ). Using BasicSurfer as a base for the WaveSurfer. ![]() Where can I download it?Īgainst DustBunny 3.8, without shooting, does fairly well. It's my attempt at a semi-good Wave Surfing movement ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |